Just In Time Design
We don’t perfect design in our programming until we’re sure we’re going to keep it.
Here is a link to the article from 2003 that impressed me, which I mentioned in the video.
We don’t perfect design in our programming until we’re sure we’re going to keep it.
Here is a link to the article from 2003 that impressed me, which I mentioned in the video.
“I don’t document my code because if you really understood the language, it should be obvious.” – Bob Bob is an arrogant little prick. Here are just a few reasons to document your code. Other people may need to modify it because, despite your assumed brilliance, there may be other people in the universe…
I have been asked several times by students in my classes if I would consider writing a blog on statistics and statistical programming. Apparently, blogs are “in” with people younger than me, as witness daughter #2 at left who has just informed me that people do not use the term “in” any more. Whatever. Giving…
I tell clients on our statistical consulting side all of the time that if your conclusion is only valid if you look at this specific subset of your sample, with this particular statistical technique. You need to look for a convergence or results. Does the mean score increase? Does the proportion of people passing a…
Sometimes, you can just eyeball it. Really, if something truly is an outlier, you ought to be able to spot it. Take this plot, for example. It should be pretty obvious that the vast majority of our sample for the Fish Lake game were students in grades, 4, 5 and 6. Those in the lower…
From time to time I get asked, “Can you recommend a book like Structural Equation Modeling for Dummies?” My unspoken thought is always, “You’re f***ing kidding me, right?” SEM isn’t the sort of thing done by dummies. Well, ask no more if you want straightforward, basic treatment of CALIS – the SAS procedure for structural…
One definition of insanity is doing the same thing over and over, expecting different results. One thing that can drive programmers insane is doing the same thing over again and GETTING different results. In a past life, working in tech support, I learned that whenever anyone calls and says, I did it exactly like your…
Transcript (with a couple of ‘ands’ taken out and sans the hand waving):
What I wanted to talk about, though, was just in time design and programming. I read something from IBM about 10 years ago, and I was really impressed because I thought they were kinda ahead of their time, and I was surprised that it came from a big company. The idea is that you do programming, you do design, as you need it. Often people will see things that I put on my blog, things that I’m working on, and say very insightful correct comments that “you need to do this”, “you need to do that”. And they’re absolutely right: the reason we haven’t done it, whatever it happens to be, is that we’re a really small company. So if we’re, say, working on the storyline, and we’ve got the movies done, and they go from the movies to an input page, where they have to answer a math problem, and then they go to study something before they take a quiz to go back into the story… each of those parts needs to be done. Yes, there’s probably better ways to do the quiz than SurveyMonkey – one of the things I spent a lot of time doing was replacing the way we had originally done the quizzes – but until we’ve tested out whether that kind of design is what we want to do, working on perfecting each individual part of it is probably not the most cost effective use of our time. And cost-effective use of our time is something my next video blog is about…
What an incredibly nice thing to do. Thank you.
Ah, the Kaizen of programming. I agree iterative development is the way to go because it allows all kinds of feedback loops to be baked in. The downside is every new iteration with the client gives them a chance to feature creep the hell out of it if they feel they have the chance to (which could be a good or bad thing depending on the circumstances).
On large scale projects, it’s not uncommon at all to prototype a product in Ruby on Rails then go back later and rewrite it in Java for performance (if it really needs to scale). Twitter did this.
Iterative development is the _smart_ way to do it.
However, if you post a blurb of code on your blog specifically discussing its problems, be prepared to hear what’s wrong with it, regardless of your stage of development. 😛
Honestly, I *appreciate* hearing what is wrong, because there is no guarantee that when we get to that state of development we will think of everything.
On the scope creep – it also prevents us from the opposite. I’m working on a project now where I can think of all kinds of cool stuff but maybe the client wants bare bones.
AnnMaria: my pleasure. My hands are happy and it turns out to be fairly easy to transcribe with html5 video and 0.5x playback on youtube :).